I can’t imagine anyone who hasn’t played the video game who would give a shout-out to the “Silent Hill” sequel.

The first movie, which was released in 2006, certainly had interesting atmosphere if not a solid plot. Now “Silent Hill: Revelation” provides what will seem like a mess to viewers unfamiliar with the game. Teenager Heather (Adelaide Clemens), who has changed her name, continues to roam around with her father (Sean Bean) since her mother disappeared in Silent Hill, a sort of netherworld.

Heather once again faces scrutiny at a new school where she begins to experience delusions of a nightmarish quality. She makes a sorta/kinda friend in Vincent (Kit Harington, HBO’s “Game of Thrones”) and becomes a suspect in the murder of a private investigator who knows her true identity. Meanwhile, her father disappears, and she begins to encounter the ghastly creatures from Silent Hill while finding herself immersed in its bizarre landscapes and situations.

It’s impossible to tell what’s going on at various stages, and it’s as if the screenwriter figured that it’s time for some expository dialogue. Suddenly, the characters burst into paragraphs that attempt to explain what went before and what’s coming next.

The environments range from a flaming carousel to streets covered in ash, and they include characters such as facially deformed nurses and an executioner wearing an iron pyramid on his head. I have to say there’s one really cool monster that’s composed of mannequin heads and limbs, a spider-like creature that moves quickly and eerily. This is the one really good part of the film. I would have gladly sacrificed numerous minutes of dialogue to see this critter creeping about more.

This isn’t PG-13 horror-movie material: The gore quotient is high, and it’s not for audiences who aren’t accustomed to grisly R-rated spectacles (think “Saw,” for example).

Accents come and go. I’m not sure exactly what Harington’s accent is supposed to be, but it sounds off-kilter most of the time. Clemens, who stars in the television series “Rectify,” looks for all the world like actress Michelle Williams — the two could convincingly play sisters. She delivers a good performance, but the lines she spouts and the ridiculous experiences her character faces can’t be saved by solid acting.

Despite what you’re hearing in the advertisements for the movie, there’s more than one place to be this Halloween. You don’t need to visit “Silent Hill: Revelation.”

(2) comments

michael_adkins
michael_adkins

I think that the movie would have done much better if they kept Roger Avary. I really don't think that Michael J. Bassett knew what he was doing. He did take some advice from some of the fans and rewrote some of the story, but the way that he did just infuriates me. And, he didn't capture in Heather with Adelaide Clemens what Heather from the game had. And, I'm wondering if he actually sat through and played the game or not.

The game had such great writing. It just upsets me that Bassett couldn't even at least copy some of the original dialog and place it in the movie - like they do with books. Instead, he tried to put the movie in the same environment, but none of the original dialog. At least Christopher Gans and Roger Avary did that.

michael_adkins
michael_adkins

The game, believe it or not, made much better sense than the movie. They were expecting that most of the audience would be fans of the game, which did have a much better plot than the movie.

For someone who never played the video game, they wouldn't understand what the fans of Silent Hill 3 see in it. But, the game's plot was well-written for a video game. Considering that it's not a requirement to put plot in a game, the Hiroyuki Owaku the writer of the game did a better job with the characters' dialogue.

And, I don't think that Adelaide Clemens was that great of an actress, to be honest. The voice actress who played as Heather and the video game character herself had actually had better acting than Adelaide Clemens.

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